Nov 02, 2006, 02:15 PM // 14:15
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#1
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Ascalonian Squire
Join Date: Oct 2006
Location: Philippines
Guild: Makina Fifth (Difm)
Profession: Rt/Mo
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The (Pretty Much Ultimate Cookie-Cutter FotM) Searing Flames Build
http://gw.gamependium.com/tools/builds/show/533
There you go.
Anet and the Nerf Bat are armored, sharpened, and raring to go!
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Nov 02, 2006, 04:07 PM // 16:07
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#2
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Jungle Guide
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I suggest dropping glyph of restoration for natural stride. Since you've already invested quite a bit in wilderness survival, you should get a decent 5 second duration out of it. It's a good run skill and can help you survive physical spikes (50% block).
A couple of minor nitpicks:
1) Searing flames uses up 3.33 E/sec when cast under attunement (10E every 3 seconds)
2) You get a lot of mileage out of 20/20 recharge gear in this build, since it gives you the flexibility to cast glowing gaze as much as you need to.
3) Using the glyph with SQ is a bit tricky. You want to cast the glyph right as the stance begins. The best way to do it is to start casting it and then activate SQ. That way you have a decent margin between the time the glyph recharges and the stance ends (for example you might be casting when the glyph recharges).
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Nov 02, 2006, 05:21 PM // 17:21
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#3
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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I made one on wiki a few days ago, http://gw.gamewikis.org/wiki/E/Me_Firewall
(I dont know how to change the name, I want to rename it to Firebat)
I think its a little better because rodgort's keeps them everyone on fire and triggers searing flames, then searing triggers mark. Mind wrack as a cover hex. But i think most of the other stuff is more or less the same.
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Nov 02, 2006, 05:39 PM // 17:39
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#4
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Jungle Guide
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Mark of Rodgort is totally pointless with searing flames. Searing flames can start the burning by itself so all you're really doing is wasting a skill slot.
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Nov 02, 2006, 06:06 PM // 18:06
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#5
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Ascalonian Squire
Join Date: Oct 2006
Location: Philippines
Guild: Makina Fifth (Difm)
Profession: Rt/Mo
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Updated it with Natural Stride, Minor Rune of Energy Storage, and Equipment.
Oh, and Mark of Rodgort is truly a waste of a skill slot in a Searing Flames build. When you have 4 Eles spamming SF, the enemy is bound to be Burning already.
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Nov 02, 2006, 06:55 PM // 18:55
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#6
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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The build goes something like Radgort's Invocation, Searing Flames, Glowing Gaze, and usually is accompanies by Glyph of Lesser Energy. Fire Attunement and the Restoration Aura, too. I've also often seen Glyph of Sac/Meteor Shower and Glyph of Concentration/Meteor incorporated in it. The Ranger part isn't all that necessary.
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Nov 02, 2006, 07:43 PM // 19:43
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#7
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Ascalonian Squire
Join Date: Oct 2006
Location: Philippines
Guild: Makina Fifth (Difm)
Profession: Rt/Mo
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I find that Rodgort's Invocation costs too much Energy (25) and has a slow cast time of 3 seconds.
Also, the Ranger portion is necessary for the Energy management (Serpent's Quickness) and the spike prevention/kiting (Natural Stride).
I had no room for any other Glyphs or Meteor/Meteor Shower in the build.
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Nov 02, 2006, 08:23 PM // 20:23
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#8
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Jungle Guide
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I've seen people fit RI into the build but I don't see the point 25E and 3s for something that does 8 more damage than searing flames 90% of the time (since they're already burning)-why?
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Nov 02, 2006, 08:49 PM // 20:49
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#9
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Out of interest... why not Glyph of Ele Power? The next 5 spells is hardly something to over look.
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Nov 03, 2006, 12:03 AM // 00:03
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#10
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Mark of Rodgort is a waste? Why use up 15 energy and 3.75 sec on burning that lasts 6 sec? and you dont even get the initial damage. If the other side's monk removes burning then you're back to square one. Atleast with Mark, you can use your staff to get them burning again. Or tell the ranger, tank or monk to use a fire damage wep to help out. Without Mark of rodgort you are only getting in 2 SF before then next has to be to get them burning again. Thats 182 damage for 45 energy? (at 12 firemagic) It isnt even spike damage! And 4 eles with searing flames? Isnt that a little dangerous putting so many posible party members as SF nuker. Fire damage is also reduced by armor.
I think Mark is a must. Its just so easy to keep it up. And now its only 15 energy!
Edit:Ah I see what you guys are saying now about not needing Mark. In PvP one guy loosing out on 15 energy isnt much of a problem, the others compensate easily.
Last edited by Hyprodimus Prime; Nov 03, 2006 at 06:36 AM // 06:36..
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Nov 03, 2006, 06:56 AM // 06:56
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#11
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Hyprodimus Prime
Mark of Rodgort is a waste? Why use up 15 energy and 3.75 sec on burning that lasts 6 sec? and you dont even get the initial damage. If the other side's monk removes burning then you're back to square one. Atleast with Mark, you can use your staff to get them burning again. Or tell the ranger, tank or monk to use a fire damage wep to help out. Without Mark of rodgort you are only getting in 2 SF before then next has to be to get them burning again. Thats 182 damage for 45 energy? (at 12 firemagic) It isnt even spike damage! And 4 eles with searing flames? Isnt that a little dangerous putting so many posible party members as SF nuker. Fire damage is also reduced by armor.
I think Mark is a must. Its just so easy to keep it up. And now its only 15 energy!
Edit:Ah I see what you guys are saying now about not needing Mark. In PvP one guy loosing out on 15 energy isnt much of a problem, the others compensate easily.
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That isn't near the problem enough. Although it does waste energy (and in PvP 15 energy is even more important than in PvE).
You're wasting a skillslot and a few seconds for Mark of Rodgort? O_O
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Nov 03, 2006, 11:40 AM // 11:40
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#12
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Jungle Guide
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Quote:
Originally Posted by Hypodrimus Prime
Mark of Rodgort is a waste? Why use up 15 energy and 3.75 sec on burning that lasts 6 sec? and you dont even get the initial damage. If the other side's monk removes burning then you're back to square one. Atleast with Mark, you can use your staff to get them burning again. Or tell the ranger, tank or monk to use a fire damage wep to help out. Without Mark of rodgort you are only getting in 2 SF before then next has to be to get them burning again. Thats 182 damage for 45 energy? (at 12 firemagic) It isnt even spike damage! And 4 eles with searing flames? Isnt that a little dangerous putting so many posible party members as SF nuker. Fire damage is also reduced by armor
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What part of searing flames causes burning and has a 2 sec recharge do you not understand. You're wasting two slots on mark + mind wrack (O_o) for essentially no reason at all. And who the hell runs searing flame with 12 in fire?
Quote:
Originally Posted by Evilsod
Out of interest... why not Glyph of Ele Power? The next 5 spells is hardly something to over look.
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Not worth it IMO. At max you'll get an extra 14 damage on 5 searing flames, so an additional 70 damage every 15 seconds. Why not take liquid flame if you're going to do that?
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Nov 03, 2006, 04:37 PM // 16:37
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#13
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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Ok, I think I understand now and ive tried it myself with a buddy key my friend gave me. With atune GoLE and glowing gaze there was no energy problems at all. What i found however was that (and this is by my self too) Mark made it so that i could repeat nuke withtout the delay of wasting one SF to get him burning. I think that if you are going to use a SF build in PvE as a mob nuker, Mark will be more efficient as it hexes all adjacents too.
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Nov 04, 2006, 09:01 PM // 21:01
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#15
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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big suggestion: when using a searing flames build, PLEASE tell a paragon in the group (or go /P) to bring the chant where everyone in earshot takes x% less damage from foes on fire..it is a HUGE help
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Nov 05, 2006, 12:54 AM // 00:54
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#16
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Jungle Guide
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"They're on fire!" is linked to leadership, so no abusing it with paragon secondary.
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Nov 05, 2006, 03:27 AM // 03:27
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#17
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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[skill=big]Rodgort's Invocation[/skill]
This is a benchmark fire spell. Find a more effective spell with the power output. Searing Heat/Flames and the copies are the closest to it, but you can run from them,but not RI.
It can hit through solid walls and you can hide and kill with it,not to mention avoid being interupted except by a mesmer when behind solid objects.
This spell is definitely awesome when E Management is done well. All nukers should rock this spell.
And,if you spend your money right,HCS weapons can make a difference.
Last edited by Darkpower Alchemist; Nov 05, 2006 at 03:29 AM // 03:29..
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Nov 05, 2006, 04:01 AM // 04:01
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#18
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Jungle Guide
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What are you talking about? You can't compare Rodgort's Invocation to searing flames. Searing flames totally outclasses every other nuke in the fire line (it should, it's elite).
Searing flames is also instant hit, you can't run from it. I suggest you actually go use the skills being discussed before posting.
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Nov 05, 2006, 05:42 AM // 05:42
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#19
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Core Guru
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Quote:
Originally Posted by Darkpower Alchemist
This is a benchmark fire spell. Find a more effective spell with the power output. Searing Heat/Flames and the copies are the closest to it, but you can run from them,but not RI.
It can hit through solid walls and you can hide and kill with it,not to mention avoid being interupted except by a mesmer when behind solid objects.
This spell is definitely awesome when E Management is done well. All nukers should rock this spell.
And,if you spend your money right,HCS weapons can make a difference.
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Me thinks someone has his skills majorly fubured or is highly delusional... Searing Flames does not equal Searing Heat. Run from Searing Flames? I would love to know how you pull that off.
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Nov 05, 2006, 12:17 PM // 12:17
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#20
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Rodgorts with searing flames is nice. Nothing more fun than 2 eles using rodgorts -> searing flames one after the other. Red bars go skydiving
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